Avastar Bento 2.4.1
Start Avastar
add > Avastar >basic
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add > Avastar > extended(Bento)
If you want to use a male avatar
(T-menu) Avastar > Appearance > Male(Avatar Height:1.96m)

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Set the object's parenting
Clothes > Shift+Avastar(Object mode) > Ctrl+P > With Automatic Weights
Avastar(Object mode) > Ctrl+Tab(change to Pose mode) > R(Rotation)
You can see that the weight has been added automatically.
R > X : Rotate on X axis
R > Y : Rotate on Y axis
R > Z : Rotate on Z axis
R x2 : Rotate freely
Alt+R : Reset pose
Animation Bone Groups (green): For pose or animation. don't weight painting.
Deform Bone Groups (blue): For weight painting. it can't rotate.
Active Deform Bones (red): For weight painting. If you want to shake the boobs inworld.

Weight paint mode
Select the mesh > Ctrl+Tab (change to Weight paint mode)
Blue: Weight 0
Gradation: Weight has been painted location
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Delete vertex group
Properties > Object data > Vertex Groups > - (Delete)
(Automatic weights include unnecessary weights. In my experience, it will cause an error at the end.)
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Weight Painting
'Add Modifier' still does not Apply.
Tools > Brush
・F Blur : Add weight or blur the border
・F Mix : Add weight
・F Subtract : Turn off the weight
I mainly use 3 brushes.
Adjust Weight, Radius, Strength.
My recommendation is to set Strength to 0.2
Alt + Left-drag : Painting with a gradient in a straight line
Ctrl + Alt + Left-drag : Painting with a gradient in a circular
Select the blue bones and weight paint.
It is good to paint based on the length of the highlighted part.
You don't have to be nervous about the boundaries. You will fix it later.
Select the green ring and rotate with R.
Did the sleeves move correctly? Check them one by one.
Fix of the joint portion.
It blurs or strengthens the boundary line, balancing left and right.
This is trying to fix the armpit weight.
I paint with only left dragging with the mouse.
If that doesn't work, try to wireframe with Z.
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Export
(Both Object Mode) Select Mesh > Avastar
File > Export > Collada(Avastar)(.dae)
When uploading the mesh, 'Add Modifier' will be automatically applied.

[Inworld]
Build > Upload > Mesh Model
After uploading the mesh, move your body and check the rigging.
If you find a problem, go back to Blender and fix it.
Repeat this many times.

TMT Pose Stand








